Screen position | Corner | Midscreen | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Type of jump | Forward | Neutral | Forward | Neutral | ||||||||
Kunai strength | LP | MP | HP | LP | MP | HP | LP | MP | HP | LP | MP | HP |
Abel | w | x | x | w | w | +6 | w | +6 | x | w | w | +6/7 |
Akuma | +7 | +5 | +4 | w | +7 | +5 | +7 | +5 | +5 | w | +6/7 | +6/7 |
Blanka | +4 | +3 | +3 | w | +4 | +4 | +4 | +4 | +3 | w | +5 | +5 |
C. Viper | w | +5 | w | +6 | +6 | w | +6 | w | +6/7 | +6/7 | ||
Chun Li | +6 | +5 | w | +6 | +6 | +7 | +5 | w | +6/7 | x | ||
Dhalsim | w | +3 | w | w | +5 | w | +5 | w | w | +6/7 | ||
E. Honda | +4 | +3 | +6 | +4? | +4 | +4 | +3? | w | x | x | ||
El Fuerte (dancing) | +7 | x | w | +6 | +5 | +7! | +3? | w | +8! | +5 | ||
El Fuerte (standing still) | w | +5 | w | w | +6? | w | +6? | w | w | +6/7 | ||
Evil Ryu | +7 | +5 | w | +7 | +7 | +7 | +5 | w | +6/7 | +6/7 | ||
Guile | +4 | +3 | x | w | +5 | x | +4 | +3 | w | x | x | |
Ibuki | w | +3 | x | w | w | x | w | +4 | x | w | w | +6/7 |
Juri | w | +4 | +5 | w | w | x | w | +4 | +5 | w | w | x |
Ken | +7 | +5 | w | +7 | +7 | w | +6 | w | +6/7 | +6/7 | ||
M. Bipson | +5 | +3 | +6 | +5 | +5 | +6 | +4 | w | x | x | ||
Makoto | +6 | +3? | w | +6 | +6 | w | +4 | w | +6/7 | +6/7 | ||
Rufus | +7 | +5 | w | +7 | +6 | +7 | +5? | w | +6/7 | +6/7 | ||
Ryu | +7 | +5 | +3? | w | +7 | +7 | w | +6 | +5 | w | +6/7 | +6/7 |
Seth | w | +5 | w | w | +6 | w | +5 | w | w | x | ||
Yun | +4 | +3 | w | +5 | x | +5 | +4 | w | +6/7 | x | ||
Zangief | x | x | x | w | x | x? | x | x | x | w | +6/7 | x |
This chart lists Ibuki's frame advantage on hit after crouching HP xx jump cancel instant kunai.
Everything so far is tested with Ibuki being point blank next to a standing opponent. Both jump-ins, different spacing or crouching opponents can drastically change things. But off a successful focus crumple the values should be right, although this isn't thoroughly tested. Usually a jab kunai is the best option after a close jump-in.
w = The kunai whiffs. Unsafe. Bad. Will get you killed.
x = Impossible to link anything after kunai. This is either because of too bad frame advantage or too far away
[empty] = No data but very likely not useful.
! = The kunai has to be timed perfectly or it'll whiff making it unsafe. (not noted on all chars yet)
? = At least said advantage but looks like it might be a frame better.
+6/7 = Nothing reaches to test further. Go for sweep or target combo 10.